
CLIMATE EMERGENCY ROOM
In the first chapter, the player enters the emergency coordination centre of Nova Riva, a European city facing a compound climate crisis. An extreme heatwave is affecting the most vulnerable districts, water reserves are falling rapidly and an intense storm front is moving towards the river basin. The player must understand that climate change does not generate one isolated problem, but a chain of interconnected impacts involving public health, infrastructure, agriculture and essential services.
Through the Heatwave Control Room, the player analyses an urban map, compares temperatures, tree canopy coverage and social vulnerability levels, and identifies the districts where cooling centres must be activated first. Decisions cannot be based only on the intensity of the heat: they must also consider elderly residents, vulnerable people, hospitals and neighbourhoods with limited green space. In this way, the game introduces the idea that climate adaptation must be targeted, inclusive and based on evidence.
In the second chapter, the crisis expands beyond the urban centre. The player enters the Agricultural Adaptation Lab and must protect vineyards, orchards and livestock farms threatened by drought and high temperatures. Each agricultural activity requires different measures: shading systems, efficient irrigation, water-reserve management and preventive planning. The most visible solutions are not necessarily the most effective ones: the player must select targeted interventions that respond to the actual vulnerabilities of the territory.
The journey then continues inside the Flood Observatory, where flood risk becomes increasingly urgent. The player reads hazard maps, activates monitoring systems, opens retention areas and protects strategic infrastructure. In the Service Grid Room, essential services must be restored in the correct order: backup power, water pumps, hospital continuity and public transport. This chapter shows that resilience does not depend on a single technology, but on the ability to coordinate different systems and understand their mutual dependencies.
In the third chapter, the journey expands to the wider community. The player enters the Public Communication Studio and must transform technical data and warning signals into a clear, accessible and verifiable public message. Ineffective communication can increase risk even when the underlying information is correct. The player must therefore choose the right wording, identify the affected areas, explain the actions residents should take and direct citizens towards verified channels. Visual storytelling, inspired by climate comics and educational narratives, becomes a practical tool for preparedness.
In the final Strategy Chamber, all previous decisions are combined into one adaptation plan. The player works with a limited budget and must select measures covering urban heat, agriculture, flood risk, essential services and public communication. Through six interactive rooms and a sequence of strategic choices, the game transforms complex climate concepts into practical challenges. The final result evaluates the player’s ability to guide a city towards greater resilience, avoiding symbolic actions and prioritising integrated, concrete and community-oriented solutions.


